Screenwriting Glossary

50+ essential terms every screenwriter should know — from Act Break to Voice-Over. Use the search to find a term, or scroll the alphabetical list.

Act Break
A turning point that divides the screenplay into major sections (typically Act I, II, III). Each break shifts the protagonist into a new dramatic situation with new information or stakes.
Action Line
The descriptive text in a screenplay that describes what the audience sees and hears (excluding dialogue). Written in present tense, kept lean and visual.
Antagonist
The character (or force) that actively opposes the protagonist's goal. Antagonists are not always villainous; they can be sympathetic figures whose own goals conflict with the hero's.
Backstory
Events that happened before the screenplay begins. Used judiciously, backstory deepens character; over-used, it slows pacing. The classic rule: only reveal backstory when the present scene demands it.
Beat
A small unit of dramatic action — typically a moment of decision, reaction, or shift. Distinct from a scene. A two-page scene might contain 4-6 beats.
Beat Sheet
A document that maps the major story turns of a screenplay (often 12-20 beats). Save the Cat's 15-beat template is the most well-known. Used during pre-writing.
Catalyst (Inciting Incident)
The event that disrupts the protagonist's ordinary world and sets the story in motion. Usually lands within the first 15 pages of a feature.
Character Arc
The internal transformation a character undergoes across the story. Can be dynamic (significant change), static (the world changes around them), or flat (no change).
Climax
The point of maximum dramatic tension where the central conflict is resolved. Typically located in Act III at roughly 90-95% through the screenplay.
Comedy of Manners
A subgenre of comedy that satirizes the customs and pretensions of a particular social class. The Importance of Being Earnest, Bridgerton.
Conflict
The tension between opposing forces, ideas, or characters. The engine of all drama. Can be internal (within a character) or external (between characters or between a character and their environment).
Coverage
A written analysis of a screenplay produced by a professional reader for a producer or studio. Typically includes a synopsis, comments on craft, and a recommendation (Pass / Consider / Recommend).
Denouement
The wrap-up after the climax — the falling action that ties up loose ends and shows the new equilibrium. From French for "untying."
Deus Ex Machina
A plot device where a sudden, unexpected element resolves a seemingly impossible problem. Generally considered a weakness, since it bypasses character agency.
Dialogue
The spoken exchanges between characters. Strong screenplay dialogue does multiple things at once — reveals character, advances plot, creates subtext, and feels distinct between speakers.
Dramatic Irony
A technique where the audience knows something the characters do not. Generates suspense and emotional engagement.
Exposition
Information the audience needs to understand the story (backstory, world rules, relationships). Best delivered through conflict and action rather than direct explanation.
Flashback
A scene that takes place chronologically before the main story timeline. Most effective when used to deepen present-tense conflict, not to dump information.
Foreshadowing
Planting hints early in the story about events that will pay off later. Good foreshadowing is invisible on first viewing but feels inevitable on second.
Genre
A category of storytelling defined by conventions of plot, tone, and audience expectation (drama, thriller, comedy, horror, etc.). Genre shapes structure expectations.
Hook
The opening element of a screenplay — visual, dramatic, or thematic — that grabs audience attention and earns the right to continue. Often within the first 1-3 pages.
Inciting Incident
See Catalyst. The event that pulls the protagonist out of their ordinary world and into the story.
Logline
A one-sentence summary of the story (typically 25 words or fewer) covering protagonist, conflict, and stakes. The most-tested marketing tool in the screenplay business.
MacGuffin
An object or goal that drives the plot but matters less to the audience than the characters' pursuit of it. Hitchcock's term. Examples: the briefcase in Pulp Fiction, the falcon in The Maltese Falcon.
Midpoint
The structural turning point at roughly 50% of the screenplay. A great midpoint reframes the story's central question or radically shifts the protagonist's strategy.
Monologue
A long uninterrupted speech by a single character. Difficult to write well — most monologues should be cut or reduced to dialogue exchanges.
Motivation
The internal drive that pushes a character to act. Strong motivation makes character choices feel inevitable; weak motivation makes them feel arbitrary.
Off-Screen (O.S.)
A technical cue indicating a character is speaking from off-camera but within the same physical space. Distinct from V.O. (voice-over).
Pacing
The perceived speed of information delivery in a screenplay. Driven by new-information density, question-answer cycles, and stakes escalation — not by literal scene length.
Pinch Point
A scene where the antagonistic force directly threatens the protagonist, reminding the audience of the stakes. Typically two pinch points exist in a feature, around 35-40% and 60-65%.
Plot
The arrangement of events in a story. Distinct from "story" — story is what happens; plot is how the audience experiences it.
Plot Hole
A logical inconsistency in the script that the story's internal rules cannot explain. Different from ambiguity — plot holes break the audience's suspension of disbelief.
Point of View (POV)
The character whose experience the audience primarily inhabits. Most films are told primarily through the protagonist's POV, but multi-POV structures are common in ensemble work.
Premise
The fundamental concept of the story, usually expressed as a "what if" question. Stronger than logline, less polished — used during pre-writing.
Protagonist
The main character whose pursuit of a goal drives the plot. Not necessarily a "hero" — many great protagonists are morally complex or even unlikeable.
Reversal
A scene or beat where the situation changes radically — usually inverting expectations. The midpoint reversal is the most famous structural example.
Rising Action
The escalating series of complications that build toward the climax. The bulk of Act II.
Scene
A unit of dramatic action that takes place in one location and one continuous time. Every scene should produce a measurable change between its start and end.
Scene Heading (Slug Line)
The line at the start of each scene that establishes location and time of day. Format: INT./EXT. LOCATION - TIME OF DAY.
Setup and Payoff
A storytelling principle where elements introduced earlier in the script (the setup) become important later (the payoff). Strong scripts have many such pairs.
Spine
The single dramatic question that organizes the entire screenplay. ("Will the kingdom be saved?", "Will they fall in love?") Every scene should relate to the spine.
Stakes
What the protagonist stands to gain or lose. Personal stakes (a relationship, a child) typically outperform abstract stakes (the world, civilization) for emotional engagement.
Story Beat
See Beat.
Subplot
A secondary storyline that runs parallel to the main plot. Strong subplots reflect or counterpoint the main plot's themes; weak subplots feel like distractions.
Subtext
The unspoken meaning beneath dialogue and action. The pleasure of cinema is largely the gap between what characters say and what they mean.
Theme
The underlying idea or argument the screenplay makes about the world. Theme should emerge from the story, not be imposed on it.
Three-Act Structure
The classic narrative framework: Setup (Act I, ~25%), Confrontation (Act II, ~50%), Resolution (Act III, ~25%). The most common structure in Western screenplays.
Treatment
A prose summary of a screenplay (typically 5-30 pages) covering plot, characters, and tone. Used to pitch a story before writing the full script.
Voice-Over (V.O.)
A technical cue for narration heard by the audience but not by the characters in the scene. Distinct from O.S. — V.O. comes from outside the diegetic space.
Want vs Need
A character has a conscious want (the surface goal they're pursuing) and an unconscious need (the deeper transformation they require). The best stories pit these against each other.